Physical Characteristics and Expression

I liked the idea of having the character's limbs floating, separate from the body, an idea which I got from Rayman, a character in a computer game from the 90s.




I'm aware that the proposed character has very few features, however do not believe this means he will be unable to convey a wide array of emotions.  

As for the character's expressions, my main source of inspiration will be several different Pixar films, such as the Toy Story trilogy, Finding Nemo, WALL-E and Monsters Inc. I find the (at times very subtle) use of expression and body language in these films to be sublime, and I hope to replicate that (to an extent) with my character.

Character Ideas

Before the 3ds Max work could begin, I had to think about the character I wanted to create- its mannerisms, characteristics, and, of course, species. I decided to go with something relatively simple, as I wanted to concentrate on working on the creatures movements and expressions, as I felt it was this that would bring the creature 'to life'. I chose to model an alien. To begin with, I sketched a few basic ideas (and added a bit of colour using Photoshop).


I decided to go with the round, green alien, simply because this was the one that I felt had the most character.