Bones and Rigging

Once the modelling was complete, I began to attempt applying bones to the character, allowing me to animate him easily and smoothly.



However, I had real trouble with this, as I could not seem to get the character to move without vertices moving in the wrong direction and certain areas not attaching to the bone. Seeing as the character will be on a skateboard for most of the animation, I decided not to use the bone tool, and instead simply use the move and rotate tools to animate Chris.