Modelling

I began by creating a basic cylinder, before converting it to an editable poly and extruding the polygons on the top and base. The legs and arms were created using smaller cylinders, with a Turbo Smooth modifier applied to them. The sunglasses were created using cubes, as was the skateboard. Cylinders were again used for the skateboard's wheels, and two spheres were used for Chris' feet. I wanted to keep the model fairly simple, as I wanted to concentrate on the animation, and giving the character personality and emotion.





After the modelling was complete, I added texture. I created can's texture by using the UVW modifier, and adding the classic coca-cola logo.





Here's the finished model, complete with skateboard.